On your way home from school one day, you find an old man waiting
outside your house. He is holding a leather-bound book. He looks as if
he has been expecting you. 'I have been reading your story,' he says. 'But it seems to have stopped. Something seems to happen when you enter the house.' He goes on to explain that he is eager to know how your life will continue. In fact, he says, your life is essentially an unwritten story. You yourself are the hero of the story. 'Many are the choices you must face, but the outcome of the tale will depend on you alone.' You stare at the stranger speechless, but your heart is beating with excitement. Dimly, as at a distance, you hear him say that you will need more than human help on the adventures which await you: you must choose one of three magic weapons to take with you on your journey. But you will have to come with him to his house. It lies in a distant suburb of the city. It is getting late. The dark clouds of a winter afternoon swoop down over the familiar hills and houses. You shiver. The time of your first decision is upon you. Do you dare to turn the pages of adventure? If you decide to accompany the old man, go to 5. If you decide to go home and think it over, go to 11.
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